Ninth week - Animations & Jammo
Today marks the date I finished working on the animations and setting up the player characters for the game.
We decided to use a famous YouTube channel character called Jammo which has a free to use license.
After setting him up, I started importing animations for the little guy from a handy website called Mixamo. He now has several animations and all of them are functional too:
1) A movement locomotion animation set that came already prepared with Jammo.
2) Jumping up (Ascending) and jumping down (Descending).
At this point in time I had recieved a level design from my designer for the pre game lobby. After merging our two separate projects, I integrated the level and started to slowly convert the level into a network-proof one. I started to identify the objects that needed to be synced among all players. These would be moving obstacles like: pendulums, hammers, rotators, flat platform rotators, push rotators and etc.


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