Twelfth Week - Ragdoll improvements, Polishing & UI button additions
We as a team started the twelfth week of with a dreaded merge conflict. It costed us some time to fix what was wrong but in the end we managed to get both our versions up to date without losing any progress (this was a big relief, I am not going to lie). After spending two days on the merge conflict problem, I thought it would be nice to polish the game some more to get away from all the stress I had suffered. Mixamo was my first stop in my pursuit to polish the animations a little bit. I quickly grabbed a "getting up" animation from Mixamo and hooked that up to the system I had at hand. Characters now play a getting up animation after they complete their ragdoll phase. This immediately made the whole animation pipeline look better. The following gif shows how the whole animation pipeline looks right now. There are multiple things happening in here: First the animator gets disabled as soon as the contact is made with the pendulum, then the character turns into a rag doll, aft...